The option to add Unity_s.debug as a Unity editor executable that can be debugged on Linux ( RIDER-97262).Support for reading encoded Unicode characters from YAML asset files ( RIDER-91181).Support for missing USS properties ( RIDER-88190, RIDER-96828).Support for percentage values in various USS properties ( RIDER-88190).The ability to resolve project: references in USS files.Smart completion of UI elements used in UXML files for Q and Query methods.The shader context selector has been moved from the status bar to the editor’s breadcrumbs bar for improved visibility.Smart completion for semantics in HLSL code ( RIDER-69716).The EAP 1 build brings a whole host of small, but impactful, updates for Unity game development. Language support is shared between Rider and ReSharper, so you can check out the ReSharper 2023.2 EAP 1 blog post for the full list of enhancements for writing C# code with Rider. A dialog will appear, prompting you to provide general information about your snippet and define its privacy settings. To create a new snippet, select a code fragment in the editor, or a file or folder in the Project tool window, right-click on the selection to call the context menu, and choose the GitLab Snippet option. You can now create public or private snippets directly within the IDE. Version control systems Support for GitLab snippetsĮxpanding the GitLab integration introduced with the Rider 2023.2 release, we’ve added support for GitLab snippets.
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